This is a hard fork of the archived https://github.com/vladkopanev/cats-saga project. All attributions have been maintained to the original author.
Purely Functional Transaction Management In Scala With Cats
[!WARNING] This project is for minor, lightweight, localized saga transactional use cases and is not a fully, distributed, fault-tolerant workflow orchestration/choreographed saga project. Please look elsewhere for that. It merely allows for local compensating calls within workflow steps on in a single program. Though it can be journaled to a database, there is no external coordinating service or queue, which is required for durability and fault-tolerant behavior.
The saga pattern is a microservice pattern in which operations which may fail execute under the control of other services or through remote execution (via RPC, api-call, event emission, etc) can be rolled back transactionally via the use of compensating actions.
Add cats-saga dependency to our build.sbt
:
"com.jackcviers" %% "cats-saga" % "<version>"
ivy"com.jackcviers::cats-saga:<version>"
Consider the following case, we have built our food delivery system in microservices fashion, so
we have Order
service, Payment
service, LoyaltyProgram
service, etc.
And now we need to implement a closing order method, that collects payment, assigns loyalty points
and closes the order. This method should run transactionally so if e.g. closing order fails we will
rollback the state for user and refund payments, cancel loyalty points.
Applying Saga pattern we need a compensating action for each call to particular microservice, those actions needs to be run for each completed request in case some of the requests fails.
Let's think for a moment about how we could implement this pattern without any specific libraries.
The naive implementation could look like this:
def orderSaga(): IO[Unit] = {
for {
_ <- collectPayments(2d, 2) handleErrorWith (_ => refundPayments(2d, 2))
_ <- assignLoyaltyPoints(1d, 1) handleErrorWith (_ => cancelLoyaltyPoints(1d, 1))
_ <- closeOrder(1) handleErrorWith (_ => reopenOrder(1))
} yield ()
}
Looks pretty simple and straightforward, handleErrorWith
function tries to recover the original request if it fails.
We have covered every request with a compensating action. But what if last request fails? We know for sure that corresponding
compensation reopenOrder
will be executed, but when other compensations would be run? Right, they would not be triggered,
because the error would not be propagated higher, thus not triggering compensating actions. That is not what we want, we want
full rollback logic to be triggered in Saga, whatever error occurred.
Second try, this time let's somehow trigger all compensating actions.
def orderSaga: IO[Unit] = {
collectPayments(2d, 2).flatMap { _ =>
assignLoyaltyPoints(1d, 1).flatMap { _ =>
closeOrder(1) handleErrorWith(e => reopenOrder(1) *> IO.raiseError(e))
} handleErrorWith (e => cancelLoyaltyPoints(1d, 1) *> IO.raiseError(e))
} handleErrorWith(e => refundPayments(2d, 2) *> IO.raiseError(e))
}
This works, we trigger all rollback actions by failing after each. But the implementation itself looks awful, we lost expressiveness in the call-back hell, imagine 15 saga steps implemented in such manner.
We can solve this problems in different ways, but we will encounter a number of difficulties, and our code still would look pretty much the same as we did in our last try.
Achieve a generic solution is not that simple, so we will end up repeating the same boilerplate code from service to service.
cats-saga
tries to address these concerns and provide us with simple syntax to compose our Sagas.
With cats-saga
we could do it like so:
def orderSaga(): IO[Unit] = {
import com.vladkopanev.cats.saga.Saga._
(for {
_ <- collectPayments(2d, 2) compensate refundPayments(2d, 2)
_ <- assignLoyaltyPoints(1d, 1) compensate cancelLoyaltyPoints(1d, 1)
_ <- closeOrder(1) compensate reopenOrder(1)
} yield ()).transact
}
compensate
pairs request F[_]
actions with compensating IO
actions
and returns a new Saga
object which we then compose with other
Sagas
. To materialize Saga
object to F[_]
when it's complete it
is required to use transact
method.
Because Saga
is effect polymorphic we could use whatever effect
type we want in tagless final style:
def orderSaga[F[_]: Concurrent](): F[Unit] = {
import com.vladkopanev.cats.saga.Saga._
(for {
_ <- collectPayments(2d, 2) compensate refundPayments(2d, 2)
_ <- assignLoyaltyPoints(1d, 1) compensate cancelLoyaltyPoints(1d, 1)
_ <- closeOrder(1) compensate reopenOrder(1)
} yield ()).transact
}
As we can see with cats-saga
the process of building our Sagas is
greatly simplified comparably to ad-hoc solutions. cats-saga
s are
composable, boilerplate-free and intuitively understandable for people
that aware of Saga pattern. This library lets us compose transaction
steps both in sequence and in parallel, this feature gives us more
powerful control over transaction execution.
An advanced example of working application that stores saga state in DB (journaling) can be found here examples.
cats-saga
provides us with functions for retrying our compensating actions, so we can write:
collectPayments(2d, 2) retryableCompensate (refundPayments(2d, 2), RetryPolicies.exponentialBackoff(1.second))
In this example our Saga will retry compensating action refundPayments
after exponentially
increasing timeouts (based on cats-retry).
Saga pattern does not limit transactional requests to run only in sequence.
Because of that cats-sagas
contains methods for parallel execution of requests.
val flight = bookFlight compensate cancelFlight
val hotel = bookHotel compensate cancelHotel
val bookingSaga = flight zipPar hotel
Note that in this case two compensations would run in sequence, one after another by default.
If we need to execute compensations in parallel consider using Saga#zipWithParAll
function, it allows arbitrary
combinations of compensating actions.
Depending on the result of compensable effect we may want to execute specific compensation, for such cases cats-saga
contains specific functions:
compensate(compensation: Either[E, A] => F[Unit])
this function makes compensation dependent on the result of corresponding effect that either fails or succeeds.compensateIfFail(compensation: E => F[Unit])
this function makes compensation dependent only on error type hence compensation will only be triggered if corresponding effect fails.compensateIfSuccess(compensation: A => F[Unit])
this function makes compensation dependent only on successful result type hence compensation can only occur if corresponding effect succeeds.
By default, if some compensation action fails no other compensation would run and therefore user has the ability to choose what to do: stop compensation (by default), retry failed compensation step until it succeeds or proceed to next compensation steps ignoring the failure.